What’s going on?

It was a long time ago last time you read someting here, right? Probably you’re wondering about what’s going on in this website. Well, I’m not dead, but I have to face the outragious fortune again. Okay, it’s a bit easier than that. I had to change my computer (the old one was going to die) and now I’m trying to save my projects and all my stuff. I can’t take them out of my old Hard Disk, and I can’t leave them in. I just need time to fix this problem, that’s it. Meanwhile, I’m trying to create something new, but my mind is blank. I guess I’ll stay away for all this Summer and come back during next Autumn. Or maybe not. By the way, Arctic Games isn’t gonna die yet. So stay tuned, ’cause good stuff could come from the blue very soon.

CyberWars 2, Update #6 – Keep coding!

Great news incoming! *HOORAY!*

  • Fifth world under developement – Get ready.
  • New obstacles added – Now there will be a new kind of obstacle. It won’t let you explore the map until you deactivate it. That will be fun.
  • New Boss Battle created – Now there are four boss-battle levels.
  • More secrets added in the game – You’ll find it out. Maybe.
  • Saving system created – Now the game will save your last level, allowing you to continue your Cyber-Battle starting from the last level you started. Also, a quick-save/load system might be added.
  • Miscellaneous graphic changes – You like good-looking games, don’t you?

You can find CyberWars 2:

Have fun!

CyberWars 2, Update #5 – Some little changes

Good news incoming!

Here are some flash news, just to tease you a bit:

  • New function added – Now you can toggle the audio effects on/off by simply pressing the O Button.
  • Room transitions added – Now there will be a quick transition while changing level.
  • Miscellaneous graphics changes – Now the game looks a bit better.

These updates have not been released yet.

Remember that you can try CyberWars 2 on both GameJolt and Arctic-Games!

CyberWars 2, Update #3 – Keep working!

After a long “stuck” time, I started working again at my project. Still not uploaded the new version, but there are some news I can share with you folks:

  • New Boss Battle created – Now there are three completed boss-battles and another one is coming soon.
  • New levels added – We have a total of 26 now, but more are coming soon.
  • New screenshot added – Now you can see what a level looks like while I create it: you can find it on GameJolt and/or here.
  • Miscellaneous fixes and improvements - Just to make the game look better.

You can try the first version of CyberWars 2 here:

Remember: Indie Games Developers just want to see their fans happy. We don’t want anything else. So go enjoy a game, whatever it is.

CyberWars 2, Update #2 – More Screenshots

Write that code, fix those bugs, draw some sprites… and the game looks better!

After some time from when I released Cyber Wars 2′s Trial Version, it’s time to post some new screenshots and news.

Let’s start talkin’ about news. Of course I tried to improve the game, and guess what? I did it. I added few features to the game’s graphics and gameplay. I’m also working on something… bigger.


  • Enemy cloacking system improved – Now enemies will fade in/out depending on their distance to your position.
  • Miscellaneous graphics improvements - Here are some:
    • Changed health pickups’ graphics.
    • Both blue bars and blocks will change their color during the game.
  • Few obstacles added – Now there are some blue bars that will block the character and the alien enemies, but won’t stop the character’s lasers. They also will make level’s design change a bit.
  • Snapshot feature added – Now it is possible to take snapshots by pressing F9.

Screenshots (click on a picture to enlarge it):

CyberWars 2 Arctic Games CyberWars 2 Arctic Games CyberWars 2 Arctic Games